NVIDIA Introduces DLSS 3 With Breakthrough AI-Powered Frame Generation for up to 4x Performance

SINGAPORE—GTC—September 20, 2022—NVIDIA today announced NVIDIA® DLSS 3, an AI-powered performance multiplier that kicks off a new era of NVIDIA RTX™ neural rendering for games and applications.  

DLSS 3 builds on the company’s lead in AI-accelerated super-resolution techniques to deliver outstanding image quality and up to 4x the performance of brute-force rendering, plus the quick responsiveness that defines a comprehensive gaming  experience. 

The technology debuted today during the GeForce® Beyond: Special Broadcast at GTC, which also introduced GeForce RTX® 40 Series GPUs based on the new NVIDIA  Ada Lovelace architecture.  

“DLSS is one of our best inventions and has made real-time ray tracing possible.  DLSS 3 is another quantum leap for gamers and creators,” said Jensen Huang, founder and CEO of NVIDIA. “Our pioneering work in RTX neural rendering has  opened a new universe of possibilities where AI plays a central role in the creation  of virtual worlds.” 

DLSS 3 is already receiving widespread support from the gaming ecosystem, with over 35 games and applications integrating the technology.

DLSS 3: The Performance Multiplier, Powered by AI  

The combination of ray tracing and AI technologies has revolutionised video games  by simultaneously delivering dramatic improvements in image quality along with massive uplifts in performance — a feat unheard of before GeForce RTX.  

Powered by new fourth-generation Tensor Cores and a new Optical Flow  Accelerator on GeForce RTX 40 Series GPUs, DLSS 3 is the latest iteration of the company’s critically acclaimed Deep Learning Super Sampling technology and  introduces a new capability called Optical Multi Frame Generation.  

Optical Multi Frame Generation generates entirely new frames, rather than just pixels, delivering astounding performance boosts. The new Optical Flow Accelerator incorporated into the NVIDIA Ada Lovelace architecture analyses two sequential in game images and calculates motion vector data for objects and elements that  appear in the frame, but are not modeled by traditional game engine motion vectors. This dramatically reduces visual anomalies when AI renders elements such  as particles, reflections, shadows and lighting. 

Pairs of super-resolution frames from the game, along with both engine and optical  flow motion vectors, are then fed into a convolutional neural network that analyses  the data and automatically generates an additional frame for each game-rendered  frame — a first for real-time game rendering. Combining the DLSS-generated  frames with the DLSS super-resolution frames enables DLSS 3 to reconstruct  seven-eighths of the displayed pixels with AI, boosting frame rates by up to 4x  compared to without DLSS. 

Because DLSS Frame Generation executes as a post-process on the GPU, it can  boost frame rates even when the game is bottlenecked by the CPU. For CPU-limited  games, such as those that are physics heavy or involve large worlds, DLSS 3 allows  the GeForce RTX 40 Series GPUs to render the game at up to twice the frame rate  that the CPU is able to compute the game.

DLSS 3 integrations also incorporate NVIDIA Reflex, which synchronises the GPU and CPU, ensuring optimum responsiveness and low system latency. 

Game Developers Embrace DLSS 3, Over 35 Games, Applications Coming Soon

The revolutionary power of DLSS 3 is a boon for game developers who want to  express their artistic vision. The technology is coming to the world’s most popular  game engines, such as Unity and Unreal Engine.  

DLSS 3 has also received support from many of the world’s leading game  developers, with more than 35 games and applications announcing support,  including: 

  • A Plague Tale: Requiem
  • Atomic Heart 
  • Black Myth: Wukong 
  • Bright Memory: Infinite
  • Chernobylite 
  • Conqueror’s Blade 
  • Cyberpunk 2077
  • Dakar Rally 
  • Deliver Us Mars 
  • Destroy All Humans! 2 – Reprobed 
  • Dying Light 2 Stay Human
  • F1® 22 
  • F.I.S.T.: Forged In Shadow Torch
  • Frostbite Engine 
  • HITMAN 3 
  • Hogwarts Legacy  
  • ICARUS 
  • Jurassic World Evolution 2 
  • Justice
  • Loopmancer  
  • Marauders 
  • Microsoft Flight Simulator
  • Midnight Ghost Hunt 
  • Mount & Blade II: Bannerlord
  • Naraka Bladepoint 
  • NVIDIA Omniverse™ 
  • NVIDIA Racer RTX
  • PERISH 
  • Portal With RTX
  • Ripout 
  • S.T.A.L.K.E.R 2: Heart of Chornobyl 
  • Scathe 
  • Sword and Fairy 7 
  • SYNCED 
  • The Lord of the Rings: Gollum
  • The Witcher 3: Wild Hunt
  • THRONE AND LIBERTY
  • Tower of Fantasy 
  • Warhammer 40,000: Darktide 
  • Unreal Engine 4 & 5
  • Unity 

 

Since DLSS 3 builds on top of DLSS 2 integrations, game developers can quickly  enable it in existing titles that already support DLSS 2 or NVIDIA Streamline

DLSS 3 Coming October 12 

DLSS 3 is supported in GeForce RTX 40 Series GPUs and will debut on Wednesday,  October 12, with the availability of GeForce RTX 4090 GPUs. More details are  available on GeForce.com and NVIDIA.com, including details on GeForce RTX 40  Series GPUs and NVIDIA DLSS technology

 

 

Post Author: tipsgeeks